![]() The result is that there is always a gnome that has a very high skill in something specific but there are also a few other gnomes that are capable of handling the same tasks if necessary (handy also when the main gnome is asleep). I end up with a very long list of professions and very few gnomes assigned to each one. There are a lot of other combos that work well where you can give multiple professions the same skills, but change the priorities: Woodcutting + Carpentry, Rancher + Farmer, etc. Likewise, if there is nothing to be mined, then the Miner can help with stone crafts or building. In this example, my Mason is also a builder and will craft stone items or build things before doing any mining. ![]() I make two professions, Miner and Mason, and give them both all of the "stone" skills. You can create a group of 2 or 3 professions that all have the same skills, but where each have different priorities on the order to perform those skills. There are certain skills which naturally go well together. A "Jack of all Trades" type of profession is probably not going to be as useful in this game since skill level makes a huge difference in the speed of carrying out assignments. I've found that for professions, a little overlap in skills is good but a lot of overlap makes things worse. Here's a bit from resident Gnomoria guru Kelderek from the official forums : Properly configuring your professions in Gnomoria can make or break a kingdom as well as lead to significant frustration! A profession includes a set of "tasks" or "category of tasks" that the gnome will carry out bucketed into areas. ![]() Professions are the very core of how you tell your gnomes what to do since you can't actually control them directly.
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